- Tue Aug 01, 2006 4:49 am
#174752
I not sure if this topic has been posting already so please forgive me if I'm restating something that has been addressed.
It seems that when I import too many .MXM material in the the material editor slots in Max, upon reopening a .max file and then opening the material editor, half the materials open up and then max crashes.
I work around this two ways (3 really).
One I always do a Save Copy As on anything I work with in max. I've been burned with max crashing and then corrupting my working file.
Two I open up a new scene all together and import the geometry from the autoback file that is generated. This wipes the mat editor clean so max doesn't crash.
Three I work with two monitors so I just leave the mat editor open while I work.
This present the minor nusance of having to reset all the rendering parameters in the maxwell rollout. For the ADA bathroom (posted in the wip section) I've had to do this about 6 or 7 times already.
Good news is it can be worked around.
Luis
It seems that when I import too many .MXM material in the the material editor slots in Max, upon reopening a .max file and then opening the material editor, half the materials open up and then max crashes.
I work around this two ways (3 really).
One I always do a Save Copy As on anything I work with in max. I've been burned with max crashing and then corrupting my working file.
Two I open up a new scene all together and import the geometry from the autoback file that is generated. This wipes the mat editor clean so max doesn't crash.
Three I work with two monitors so I just leave the mat editor open while I work.
This present the minor nusance of having to reset all the rendering parameters in the maxwell rollout. For the ADA bathroom (posted in the wip section) I've had to do this about 6 or 7 times already.
Good news is it can be worked around.
Luis
Life is a kick in the nuts... Wear a cup!