Please post here anything else (not relating to Maxwell technical matters)
By kraemerJK
#174361
Isn´t there always a BUT ! :D

Well, I am trying a completely different approach now. I take a sphere in C4d, use the magnet tool to deform it, then use polygon reduction to make the edges sharp and then convert the actual state into a new object, move that away, tweak the original, convert it and so on .....

The equivalent in rhino would be I guess the meshing of the modified sphere. Good thing about the magnet tool in c4d is that it actually works on several points simultanously, so the deformation is somewhat faster...
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By ivox3
#174362
One thing leads to another ....... :lol:

Your right about the NURB to mesh to create edges.


The thing about points in Rhino is that all the transform commands will work on them too. scale, bend, rotate, twist .....etc. ....but it does take some getting used to.

When you get a good looking rock, .....I'd like to see what we we're trying to get after ......... :) ......maybe a pic post ?


Good luck w/this.
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By acquiesse
#174363
Ok, I forgot to say to explode it...
And as long as you don't drag any edge points
Just to be clear, if you turn on all the points for the exploded surfaces and
use a marquee to select points, you won't have any trouble joining the surfaces back together.

With reference to the magnetic tool in C4D, if you open the "Select Point" toolbar in rhino, it has a lasso as well as some other useful tools...
By kraemerJK
#174364
Wiremeshes are almost the only thing in life that I believe in !
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By ivox3
#174365
:D
By kraemerJK
#174366
thanks ivox, you will see the result. It will take some tome though, deadline is mid-september...
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By ivox3
#174367
Then you should have some very 'sharp' looking rocks. :P
By ricardo
#174399
When you rebuild the sphere, if you set the degree to one you will have hard edges, but then it's pretty much like polygons with no smotthing.

Or you cand add knots to some region you want sharper and move them together.

Ricardo
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By Thomas An.
#174404
An option is to create a bunch of developable spheres and then use David Rutten's randomize surface script.

Or you can use GeoFrac (http://www.geofrac2000.com/)
Developed by Jeff LaSor

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