- Thu Jul 27, 2006 4:26 am
#173834
Hello you all
I am trying to create a water material, and am having problems with the bump map.
The material that I am creating is in real measurements, meaning that the tile size is constant, although i am testing diferent bump maps.
I have noted that 256x256 pixels maps that represents 4 meters by 4 meters in the water surface, results in smooth surfaces with smooth reflections.
On the other hand 4096x4096 pixels bump maps that represents the same size on the water surface, looks pixelated or draw strange curve lines as if the water waves were made of flat steps at diferent levels.
I am a bit disoriented here.
I was expecting the oposite behaviour
Am I right ? is this a bug?
Are there any general considerations on bump maps that I have missed?
Ernesto
I am trying to create a water material, and am having problems with the bump map.
The material that I am creating is in real measurements, meaning that the tile size is constant, although i am testing diferent bump maps.
I have noted that 256x256 pixels maps that represents 4 meters by 4 meters in the water surface, results in smooth surfaces with smooth reflections.
On the other hand 4096x4096 pixels bump maps that represents the same size on the water surface, looks pixelated or draw strange curve lines as if the water waves were made of flat steps at diferent levels.
I am a bit disoriented here.
I was expecting the oposite behaviour
Am I right ? is this a bug?
Are there any general considerations on bump maps that I have missed?
Ernesto
Last edited by Ernesto on Mon Jul 31, 2006 5:24 pm, edited 1 time in total.