Please post here anything else (not relating to Maxwell technical matters)
By wagurto
#173394
That's very good idea. However, are you going to model the furnitures yourself or they would be from a library? I would love to see evermotion library ready for maxwell but I guess that not your idea is it?
I have found several high quality object ready for v-ray but only a few crappy ones for maxwell. Is time to get something decent maxwell ready.
I hope its afforable.
By JTB
#173410
wagurto wrote:That's very good idea. However, are you going to model the furnitures yourself or they would be from a library? I would love to see evermotion library ready for maxwell but I guess that not your idea is it?
I have found several high quality object ready for v-ray but only a few crappy ones for maxwell. Is time to get something decent maxwell ready.
I hope its afforable.
I am wishing for maxwell-ready content from the day I bought Maxwell.
I guess Evermotion models would be the best for us. Although it is not very hard to re-apply materials on them. It is all a matter of having a big MXM library. This would be a top priority for now.
For example, if you have a sofa from evermotion which is actually 4 objects, the main body and the three pillows and you have a nice MXM for wood and a nice MXM for fabric, you do this once, you save the model and then you have it ready for your next project. I think that the blue sofa I used in my last project can't be placed in my new project because the color doesn't match. So what I need is a new material, not a new model.

Ok, I know, evermotion has hundreds of models so even applying the mats once is not an easy job but we can do this to the ones we want to use so soon every model will have maxwell mats.

I would rather get a material converter for all these models, especially for models with multi-sub-object mats.
By superbad
#173709
I'd be interested in good plants especially. I use Solidworks, so modelling plants is not really an option for me, and you can't really map textures on a plant in Studio.
By Jeff Tamagini
#173724
This is a great idea, while furniture is nice, its the most ubundant on the market and with a little effort you can take the models you have already purchased like from evermotion and put a couple of mxm materials on them. What would indeed be really great is a tree and vegitation library, if you look at the complexity of good tree models like xfrog and the amount of clipmapping they use in a single multi-subobject material, it can get mind blowing at times
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By michaelplogue
#173729
If the models were provided in mxs files, I wouldn't touch them with a ten foot pole........ I don't use Studio.... Never will. I also use different rendering engines depending on what I'm doing, so buying a model that could only be used in one program would be foolish on my part.

I've purchased objects from Evermotion that have v-ray textures alreay applied to them. I only have v-ray installed on one machine, and I hate all of the errors I get when I bring them into a system that does not have it.

I think providing objects for specific rendering engines is not a very good business plan - especially if it's in a proprietary format. It would limit you to a very specific target audience. You would be much better off providing models in standard/universal file formats that have UVW mapping already done, with whatever textures go with the object.
By thomas lacroix
#173732
i'm second michael, despite the fact that evermotions are great models they comes with mucho tri polygones and the mapping got to be redone in most case...
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By eldo
#173794
it was my plan to deliver the models of course also in common universal formats like *.fbx, *.obj etc. with corresponding uvw-coordinates and textures.. in addition theres an *.mxs to be found with the model already shaded

ok thanks for explaining. actually I do copy the T[…]

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