All posts relating to Maxwell Render 1.x
By mane162
#17255
hello Tyrone, there are what you want to know:
LIGHT SETUP -TYPE OF ENVIRONMENT no emitter in this scene:
Image

FLOOR WOOD MATERIAL:
Image

GLASSES MATERIAL: 3 diferents glasses in the scene:
Image

COLUMNS MATERIAL:
Plastic color:255,255,255 specular:0,0,0

CAMERA SETUP: 3 different cameras:
Image

SCALE MODEL in milimetres, units maxwell: 0.001

I hope it´s usefull :wink:
Mane162
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By smooth
#17296
quality stuff :wink:
By mane162
#17297
thanks smooth :D
Mane162
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By Eric Lagman
#17298
That is awesome work! Just out of curosity what were the render times like on those?
By mane162
#17300
Eric Lagman wrote:That is awesome work! Just out of curosity what were the render times like on those?
First of all thanks for you comment and second:
First image:8 hours
Second image:9 hours
Third image:8 hours
fourth image:9 hours
Sampling level 15 or 16 i don´t remember well ..my machine: P4,1 giga de ram, grafic tarjet:128 megas G Force..

Mane162
By mane162
#17321
i promissed myself to render this in higher resolution (1024/768) and here it,s after 8 hours...continuing rendering it..i hope you like it
Image
Mane162
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By tom
#17334
i love glasses! :P
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By Tyrone Marshall
#17368
mane162 wrote:i promissed myself to render this in higher resolution (1024/768) and here it,s after 8 hours...continuing rendering it..i hope you like it
Thank you for the settings Mane162, I really like the manner in which you have framed the scene and the attention to modeling and excellent attention to the materials! The structural beams are really wonderful how they trace the upper floor!

I would only lower the nd number of glass material type 2 and 3 to about 1.35 or so.

Please continue, these are just marvelous!
By mane162
#17426
tom wrote:i love glasses! :P
Tom: really thanks for all
Tyrone: I´m glad you like it. My next worry will be paying attention to some materials on columns, metalic details in closings and stairs. Even i,m "cooking" dawn version, you´ll see it soon...i hope Sejima was looking at this (inspired in a store of him) :wink:
Mane162
Last edited by mane162 on Fri Dec 30, 2005 9:50 pm, edited 2 times in total.
By mane162
#17642
Hello guys!!!!!!!!!DAWN VERSION of my particular interior,I hope you like it :wink:
Image
Image
Image
Image

Mane162
Last edited by mane162 on Wed Apr 20, 2005 12:14 pm, edited 1 time in total.
By mane162
#17682
Otacon: Thanks (i really apreciate your works)
Kay: thanks

Mane162
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By Tyrone Marshall
#17701
mane162 wrote:Otacon: Thanks (i really apreciate your works)
Kay: thanks

Mane162
Stunning Mane162!

The dawn shots are wonderful, I have one more question:

What was your technique for compositing the background- it really works. I cannot tell if it is a background plane with an image, or somehow you very clever composited into the image using maxwell?

The only other thing is to give it more time to lessen some of the noise - these are definitely on their way to the maxwell render gallery!!!! :D
Last edited by Tyrone Marshall on Wed Apr 20, 2005 8:49 am, edited 2 times in total.
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By andronikos916
#17703
Amazing renderings!!! ...just the noise and you will be front cover Mane !

what is your real name by the way?

cy,
Andronikos
By mane162
#17737
Tyrone Marshall wrote:
mane162 wrote:Otacon: Thanks (i really apreciate your works)
Kay: thanks

Mane162
Stunning Mane162!

The dawn shots are wonderful, I have one more question:

What was your technique for compositing the background- it really works. I cannot tell if it is a background plane with an image, or somehow you very clever composited into the image using maxwell?

The only other thing is to give it more time to lessen some of the noise - these are definitely on their way to the maxwell render gallery!!!! :D
Thanks Tyron, I´ll try to explain it with my awfull english and a wireframe(note: i have desactivated glasses layer in order you can see it better)
Image
The first issue: there is no post processing only MW. The blackground is a terrain generated with the software TERRAIGN 2, I imported the mesh as a dxf file to max (in fact a very clean mesh)and put it in the scene to create the blackgroung you can see (or course with its own texture). Glasses and glossies do the rest....
Thanks for your comments

Andronikos: really thanks, noise is like a ghost..Ihave no patient :oops:

Mane162

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