- Tue Jul 18, 2006 9:22 pm
#172223
Hello,
Since I use XSI and since nobody has made a maxwell plugin for XSI I decided to try make one myself.
Here is a link to the .xsiaddon.
Please note that it is very limited and does not yet export any UV information (no textures can be used), the exported normals appear extremely smoothed (only 1 normal per vertex) and there are many bugs.
It writes a .mxs file which has all the materials and geometry that can be easily opened in Maxwell Studio to recalculate normals, which will give a much better result.
Usage
Open the Maxwell Material Editor and create all the materials needed for your scene. Export each one as a different .mxm file in a common directory. (eg. C:\\gold.mxm)
In XSI
1. For each object in the scene goto get->Material->mxm to apply a mxm property.
2. In the mxm property of each object set the name of the Maxwell Material that it should have (the name of one of the materials you exported). (eg. gold)
3. De-select all objects and click on Render->MaxwellRender1. This applies a MaxwellRender1 property to your scene root which has all the information for the maxwell scene. Set all the attributes.
4. Go to the Render tab of the MaxwellRender1 property and set mxmpath to the common directory for the saved material files (eg. c:\\mats)
5. Set mxspath as a full path as to where the maxwell scene (.mxs) must be saved. (eg. c:\\ )
*Always use 2 backslashes (\\) for file names*
Then click on render.
I know this version will probably not be of much use yet, but maybe we'll get an official XSI plugin for maxwell soon.
Ps. I wasn't too sure where to post this.
Since I use XSI and since nobody has made a maxwell plugin for XSI I decided to try make one myself.
Here is a link to the .xsiaddon.
Please note that it is very limited and does not yet export any UV information (no textures can be used), the exported normals appear extremely smoothed (only 1 normal per vertex) and there are many bugs.
It writes a .mxs file which has all the materials and geometry that can be easily opened in Maxwell Studio to recalculate normals, which will give a much better result.
Usage
Open the Maxwell Material Editor and create all the materials needed for your scene. Export each one as a different .mxm file in a common directory. (eg. C:\\gold.mxm)
In XSI
1. For each object in the scene goto get->Material->mxm to apply a mxm property.
2. In the mxm property of each object set the name of the Maxwell Material that it should have (the name of one of the materials you exported). (eg. gold)
3. De-select all objects and click on Render->MaxwellRender1. This applies a MaxwellRender1 property to your scene root which has all the information for the maxwell scene. Set all the attributes.
4. Go to the Render tab of the MaxwellRender1 property and set mxmpath to the common directory for the saved material files (eg. c:\\mats)
5. Set mxspath as a full path as to where the maxwell scene (.mxs) must be saved. (eg. c:\\ )
*Always use 2 backslashes (\\) for file names*
Then click on render.
I know this version will probably not be of much use yet, but maybe we'll get an official XSI plugin for maxwell soon.
Ps. I wasn't too sure where to post this.



- By Mark Bell