#171750
MXI & HDRI backgrounds, viewport texture display in 'Texture' & 'Texture decal' view modes have a tiling bug.


Textures are not represented correctly in the viewports, if tiling for an image map is enabled. Change the tiling for one object and most of the others will change to that value, in the viewport.


Any HDRI/MXI background used is also tiled incorrectly, as a direct result of this too.

It is making it very difficult to set up tiling textures correctly.

Tim.
By giacob
#175202
i can conferm this bug
By OlivierG
#181720
I confirm this bug :
Changing the tiling value of one material update all the others.

Also :
Trying to find a turn around :
Importing a new material with a preset tiliing value different from the others, reset the display of all the others.

In both case, the actual tiling value of the affected material does not change, but the display changes according to the tiling value of the new or modified material.

Does anybody have a trick to use two different tiling values in one scene ?
User avatar
By Tim Ellis
#191251
Just posting my current work around for this bug.

Select an MXM file in the scene that has one texture map tiled 1x1.

Open this in Studio's MXED. Next open the texture picker for the MXM's texture.

Close this again and if the tiling has not reverted to 1x1 in the viewport, select the image using the 'eye' icon in the MXED.

Tim.

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