- Mon Jul 17, 2006 10:19 am
#171750
MXI & HDRI backgrounds, viewport texture display in 'Texture' & 'Texture decal' view modes have a tiling bug.
Textures are not represented correctly in the viewports, if tiling for an image map is enabled. Change the tiling for one object and most of the others will change to that value, in the viewport.
Any HDRI/MXI background used is also tiled incorrectly, as a direct result of this too.
It is making it very difficult to set up tiling textures correctly.
Tim.
Textures are not represented correctly in the viewports, if tiling for an image map is enabled. Change the tiling for one object and most of the others will change to that value, in the viewport.
Any HDRI/MXI background used is also tiled incorrectly, as a direct result of this too.
It is making it very difficult to set up tiling textures correctly.
Tim.
http://emp3d.com
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Next Limit Certified Training Centre for Maxwell Render.
Maxwell Render Training & consultancy. A-Team tester.
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Next Limit Certified Training Centre for Maxwell Render.
Maxwell Render Training & consultancy. A-Team tester.