All posts relating to Maxwell Render 1.x
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By [yoda]
#17135
Wow! :shock:

Niiice renders!
By jeso
#17140
briliant render :)
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By tom
#17142
:shock: so cool!
my fav is the last one of course.... shows dof+gloss+refl.caustics, bump... what else!
By mane162
#17145
thanks all, Tom i agree with you: in fact i,m trying to get a more quality image of the last one (higher resolution and render time), i´ll post it when it finished.
Mane162
By Becco_UK
#17148
Very nice. I personally like the first and third images because of the lighting and simple lines.
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By Mihai
#17149
Great! I really like the angles in the last two ones. Would be very cool to see this in late afternoon with a combination of artificial light :)
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By oscarMaxwell
#17151
very nice :)
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By iker
#17158
Very beautiful renders mane! :shock:
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By rivoli
#17159
beautiful images mane. great work.

edit:
btw, i see you managed to get the dof you were looking for. i'm glad you made it, did you have to scale down the model?
Last edited by rivoli on Mon Apr 18, 2005 12:17 pm, edited 1 time in total.
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By Brett Morgan
#17160
very nice, though I think theres too much bump on the floor, looks like a floor you'd see in a wool store bumpwise anyways, but I love the design, top notch :shock: :shock:

Brett
By mane162
#17191
Rivoli thanks and yes it was not necessary to re scale the scene...i only changed the lenght of the camera :wink:
Iker: thanks
Oscar:really thanks
Mihai: you´ll see it soon...
Becco_Uk: thaks..
Brett Morgan: thanks and i agree with you about the bump, i´ll reduce it a bit.. :lol:
Mane162
By mane162
#17217
Analog-42 wrote:awsome renders.. i love that floor texture.. were can i get a hold of it??
I get the basic difusse map from the 3d total textures but with some modifications, i had to make the bump and specular map separately..thanks.
Mane162
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By Tyrone Marshall
#17237
Can you post your light setup- and type of environment- physical sky or emitter assisted skylight?

And what scale did you model in feet/inches or meter, and what were your maxwell scene scale settings ( XXXX max units equal 1 maxwell meter).

What materials did you use for the columns and walls, and glass, and painted steel portions?

What were your camera settings - fstop, shutter?

These are very good renders and are a of an exceptional quality! :D

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