Please post here anything else (not relating to Maxwell technical matters)
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By DrMerman
#166043
I'd need to hear more to say YEEEEEEEEEEEEEEEEEEES,....but yes :D
By DELETED
#166050
DELETED
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By Maxer
#166056
What I had in mind was to render any image for 8 hours on 16 CPU's at a resolution no larger than 3000x2500 for $100. If you want to let it run for 15 hours then it will be double the price. There are all kinds of other combinations of setups we could do for example 32 processors for 16 hours, that would be more expensive but you get the idea. I'll take the files in MXS format and will send back an MXI once it's done.
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By lebbeus
#166060
that sounds great!
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By misterasset
#166068
This sounds very promising. A few things you might want to find out for us...

-What are the powers of the computers?
-Take the test scene from the Maxwell Speed Test thread and render it and find out benchmark values so we can guess time needed.
-Find somebody to create a Network Render Calculator (I'm still convinced there should be a way to do this).
-Have a sliding pay scale, 10 computers for 5 hours, how much?

You get the idea. But yes, this sounds very promising. Especially for you since you get everybody's materials and textures. :lol:
By JCAddy
#166073
Ahh very cool Maxer. How will you deal with problems if textures don't load, files corrupt on your end, etc etc etc....?
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By Maxer
#166077
misterasset wrote:This sounds very promising. A few things you might want to find out for us...

-What are the powers of the computers?
They are all AMD Athlon 64's, they vary in speed but the lowest is 2.2 Ghz with 2 gigs of ram.
misterasset wrote: -Take the test scene from the Maxwell Speed Test thread and render it and find out benchmark values so we can guess time needed.
I'll do this ASAP
misterasset wrote: -Find somebody to create a Network Render Calculator (I'm still convinced there should be a way to do this).
This is not my area of expertise, but if someone want's to do it feel free.
misterasset wrote: -Have a sliding pay scale, 10 computers for 5 hours, how much?
Was already going to do this, good idea though.
Hyperballad wrote:Ahh very cool Maxer. How will you deal with problems if textures don't load, files corrupt on your end, etc etc etc....?
It will be pretty easy to remap the textures in studio so that the new path points to my network folders. If there are any problems I will need an e-mail address where I can contact you.

We can continue to discuss this here but if anyone is serious about it you can contact me at this e-mail address.
netrender@sbcglobal.net
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By bathsheba
#166130
Maxer wrote:What I had in mind was to render any image for 8 hours on 16 CPU's at a resolution no larger than 3000x2500 for $100. If you want to let it run for 15 hours then it will be double the price. There are all kinds of other combinations of setups we could do for example 32 processors for 16 hours, that would be more expensive but you get the idea. I'll take the files in MXS format and will send back an MXI once it's done.
Yes, I can imagine using this service. Not every day, but when I need print-quality images. Currently that's 2-3 times a year because it's a supreme pain in the rear for me to render stuff. If I could do it more easily, I'd probably use more images.

-Sheba
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By Maxer
#166140
Great :) I'm thinking for right now I'm going to keep it simple and just offer two options for rendering. Option one is 8 hours with 16 processors and the other is 15 hours with 32 processors.
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By Maxer
#168127
Just to let anyone who is interested know I'm testing V1.1 right now but it looks very promising and the option of renting out the farm for animations is a good possibility.
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By glebe digital
#168278
Definately interested, just waiting for the right job. :)

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