
tom wrote:JesperW,
It's not about locked projectors, you just need to change it from the image loader panel and save MXM.
Best regards,
Tom
That is what I did...pluMmet wrote:I saved my scene as a maxwell file then opened it in Studio and made the projector assignments and it still doesn't work!!!
I assigned the reflectance to 1 and the transmitance to 2
pluMet, you should do it from 3dsmax with launching MXED. Also you didn't provide *.mxm files in your zip.pluMmet wrote:Tom could you download the file at the beginning of this thread and output the maxwell file> open it in studio and do what you're saying can be done?
This isn't how it was before. Are you saying that we need to add UV Map modifiers to the stack for bump and for reflectance (and for each other instance where we use a map)?pluMmet wrote:I got it to render...I didn't understand that for every projector you need another uvw map (I thought it would be automatic.)
That's what I thought when listening to the explanation but no...Just when you load your map change the projector to 1 instead of zero. It sucks to have to remember to do it with every map but you only need to use 2 or 3 or whatever if you use additional uvw mapping. IT"S JUST LIKE IN MAX when you choose which UVW channel to use (so you hardly use it (anything above 1 that is.))Frances wrote: Are you saying that we need to add UV Map modifiers to the stack for bump and for reflectance (and for each other instance where we use a map)?
I'm not going thru studio so I can't say...but that sounds wrong to me. If max uses UVW mapping channel 1 and 2 then Maxwell projector should be 1 and 2.JesperW wrote:I must be an idiot or something, I still can't get this to work.
If I change the projector numbers of my material to 1 and 2, and change the Max UVW channels to 2 and 3, the plugin still creates to projectors using 0 and 1, and the render won't run. I can't change the object projector numbers in Studio because they're locked.
OK, I think I get it now. What you say is true. PLUS you need to create different UVW Channels if you have several maps in the material, it seems the same projector can't be reused or something.pluMmet wrote: It's just that Maxwell defaults at 0 but max defaults at 1 so you have to change maxwell to 1 to match Max. Then any further mapping will just go up 'cause both Max and Maxwell need to go up together.