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By Voidmonster
#162745
Image

The ugly yellow guy shows up again.

This orignally started as an experiment to try and get the material type that Michael was looking for over in this thread: http://www.maxwellrender.com/forum/view ... hp?t=16435

JD came in and figured it out so fast though, that I just ended up going off on a bunny-trail of my own, and I ended up with this.

Rendered off and on for a couple days, up to SL 17 or so. I think. Maybe.
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By michaelplogue
#162811
Very nifty! So what was your trick? Sorta looks like a bump map.....
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By ivox3
#162846
That looks perfect, .......aside from the creepy guy who apparently just stays inside all day long, looking at people through this queer little window. :lol:

Really though, .....the glass turned out nice. Transmittance only, was it? :)
By JDHill
#162848
Yes...agree with the others...it's great, Zak 8) ...and more than a little disturbing. :twisted:
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By aitraaz
#162930
Looks great!! But that guy needs to get out more, enjoy the splendors of nature!! Squirrels!! Bunnies!! Fishies!! :)
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By Voidmonster
#162947
Thanks everyone. :)

The window glass is a six-sided object that's about 200mm thick. Regular glass characteristics, minus dispersion. I mapped a scanned bit of Victorian decorative art as both bump and roughness.
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By Voidmonster
#163020
Hyperballad wrote:ok so would this work similar for glass block?

can you explain how to do this?
It's very simple.

I use this image:
Image

Reflectance 0 is set to 200,200,200
Reflectance 90 is set to 0,0,0
My image map is put into the Transmittance channel inverted.
Attenuation is set to 1cm
IOR is set to 1.52, and there is no dispersion.

Roughness is set to 10 and mapped with the image, also inverted.
Finally, the image is in the bump channel with a value of 1 (which may need to be different with the image posted here, as it's a bit lower res).

That's all there is to it.

For fun, here's a detail picture of the figure in the image:
Image

He's a Poser model that I mangled ages ago. He got called out of retirement because I wanted a person for scale in some pictures I was working on and how he's just showing up more often. If I'm gonna keep using him, I should probably at least fix his UV maps so that the textures on his torso aren't getting distorted like that.
User avatar
By ivox3
#163234
Man, that dude is disturbing. :lol:
By JCAddy
#163236
ok so i'm getting weird results. Shiny black w white inlay of th epattern. Nothing like what you have.

that character looks great btw.

**EDIT** Nevermind, i'm a moron and forgot to invert one of the slots. Looks great.
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By michaelplogue
#163304
Ahhh... The joys of a self-administered appendectomy.... Always puts a smile on my face... :P

Thanks for the settings Voidmonster! I'll be bookmarking this post for future reference!
User avatar
By ivox3
#163320
Ahhh... The joys of a self-administered appendectomy.... Always puts a smile on my face...
He seems to be enjoying it, .....who knew it could be so fun !
Last edited by ivox3 on Wed Jun 21, 2006 10:54 pm, edited 1 time in total.
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