- Sat Jun 10, 2006 5:32 am
#160475
That's a good tip about not start with over-colored lighting... I'm guilty of that in pretty much all my renderings
Infact I made this one a sunset, because the building is facing north and I wated some shadows.
BTW, I didn't intent to make this thread as a side by side comparation of how with very close setting both renderings will come out... Or which is better... ( Just trying to make that clear
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I export my trees from Vue using .OBJ then I add the color, alpha,and bump maps one by one on M~Studio
Try it out, and let me know if you find any problems
Well, to aswer some of your questions, the vue rendering doesn't have direct shadows because I coudn't figure out howmverta wrote:By the way, before I continue... you started this thread as a "comparison", but it really isn't - the conditions are far too different to be considered apples-to-apples.
The vue image is lit with an even light/overcast look, while the Maxwell image has a sunset look with direct shadows. The vue image has clear sky/clouds as its backdrop, which doesn't match the lighting, and isn't helping that image, either, but that's a topic for another day.
Anyway, I just quickly did a Maxwell render - still using your materials (non-Lambertian this time) - using an overcast HDR, just so can see even-ish lighting on the model.
Also, I should point out that when doing material work, it's best not to have an overly colored light source, otherwise you can't tell what you're seeing accurately. For my material work, I'll be using more neutral lighting.
_Mike
That's a good tip about not start with over-colored lighting... I'm guilty of that in pretty much all my renderings
BTW, I didn't intent to make this thread as a side by side comparation of how with very close setting both renderings will come out... Or which is better... ( Just trying to make that clear
I can't remember where I got it... It was a free site somewhere... If you download my scene, you could take a look at it and do further testing. However, I doub it would look too realist upcloseMaxer wrote:Leo, what kind of map did you use for your grass? It looks great from this distance, how does it look up close? I've been looking for a good way to do grass in Maxwell, can you give some pointers.
http://www.maxwellrender.com/forum/view ... t=clipmapslllab wrote:leonardo, thanks for your great answer, you do have time to answer long other post though.
cheers
stefan
I export my trees from Vue using .OBJ then I add the color, alpha,and bump maps one by one on M~Studio
Try it out, and let me know if you find any problems
Last edited by Leonardo on Sat Jun 10, 2006 6:01 am, edited 1 time in total.






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