Leo
there are some points I wanna add, even though they don't relate directly to the scene you are exploring.
VUE:
- The render you have, isn't the best Vue can produce. With the appropriate tweaks, one can come very, very close to maxwell. Closer then shown here. So, as much as the Maxwell render is getting the full bore art college critique, the Vue image also stands to improve just as much. I'm not being insulting. I have been messing with Vue for quite a few hours now, and my renders looked similar to yours for quite a while. My point... keep vue in the game.
- my last vue scene was 2.8 BILLION polygons, and the render times at full quality were still only a couple hours. Also, try rendering that many trees, rocks, and volumetric clouds in maxwell. Vue is designed for outdoor renders. It's ability to create convincing spaces full of incredible detail is unmatched anywhere in the consumer software realm.
- vue seems to have issues with video drivers. I have problems in all four of my machines. Nvidia6200, RadeonX800, Radeon9550, Nvidia5200. They all either crash horribly or just lockup the GUI to the point of it being unusable. I'm using all the newest drivers (tried about 10 different versions, none improve the picture). The only real way to use Vue in my experience is to run it in software OGL mode. Then it's kind a sluggish, but on the 6200 and the x800 it's perfectly useable, though frustrating.
Maxwell:
I've never met a more overly complex software interface. I used to develop interfaces for a living... and this.. ughhh... So it's no surprise that your images have the mistakes mentioned by Mike. I've gone through the manual several times in great detail and some of the issues (like lambertan textures and using multiple layers) took quite long to connect to the render quality in my mind. Let's face it, the simplicity of Vue is like being set free in a meadow by comparison.
- Maxwell has the highest capacity for realism. Unfortunately it's expensive. If you threw the resources and time into Vue I believe you could get 90% of the way there. However, that extra 10% in maxwell does come at a cost. Heavy, HEAVY render times to get comparible noise-free (or low-noise) images. Limitations in built in natural systems... not even any atmospheric haze!. Huge memory requirements. Fields of geometry grass in maxwell would bring most of our machines to it's knees begging for mercy.
- NO ANIMATION. Vue has the ability to very quickly animate your building, flythrough, etc. Since Vue does have a million different quality settings, you can dial in exactly the level of realism you need and balance it with a low per frame time. For the job of a moving preview maxwell would be suicide. For a large scene like yours... what is the size of the scene file? 400MB? Well, for a 10 second flythrought it would need to generate approximately 120000MB of data... think about that. Also, DV resolution render times would be (in my experience) 3x that of Vue for professional (not photorealistic) results. Also, Vue generates real world effects during animation. Cloud movement, wind blowing the trees, volumetric light effects, etc.
Sorry for the rant. Just, it's really important to use the right tool for the job. I have spent literally hundreds of hours in the past few months messing with Vue, LW and Maxwell. I recommend you look at some of the results (if you haven't already) achieved by Vue gurus to see how completely useable it is for professional work. It fills the need for exterior visualization WAY better then maxwell. Using maxwell for a scene like yours just seems frustrating, and I have YET to see a really convincing exterior render with maxwell. 90% of the interiors have big "maxwell noise" signs all over them... BUT any of the product shots, or smaller scale scenes all look AMAZING.
So, after all this ranting... Maxwell for product visualization. Vue for architectural or natural scenes. I've tried using vue for my small scale jobs, like a stainless steel library kiosk... no matter what I did the maxwell one always looks substantially better. On the other hand, my considerable effort to use maxwell for large scale objects always has the reverse effect. I actually believe it to be something with the very math of the engine.
Leo... I suggest focusing on the Vue image and learning Vue a bit better. Though Mike is a Maxwell God, I think in his profession he will admit that the mantra is "use the right tool for the job' and using maxwell for your scene WILL result in a finished product that does look bit more photorealistic. But when you add Vue's volumetric lights, clouds, sky, haze, and literally billions of trees, rocks and grass... well... which looks more realistic your house and a complete scene... or a really photorealistic house in a black void. right tool for the job.

Don't be discouraged leo.. just keep at it.
I think it's time we have a render challenge.
I'd be really interested to know if I'm full o'poo or if my experencies and viewpoints are shared by others.