John Layne wrote:Eric,
I see you use Rhino and C4, what's your workflow; do you export SolidWorks files to these packages to render?
Only to C4d when I need to use Cinemas Advanced Render Module. It is very fast and gives good results. A step below maxwell in realisim, but when time is the enemy this is what I use. I export via Polytrans as VRML 2 to cinema. Polytrans maintains the sw modell heirarchy, and you can pick triangle groups as faces in cinema which is very nice. In other words it keeps the faces of your modell like they were in sw. So if I have a cube when I click on a face it selects the whole face. Not individual triangles that the face is made up of. This would be very handy in Maxwell Studio. For texturing your models it is very nice. As soon as the maxwell plugin gets fixed I will probably do my maxwell renders that require lots of textures in cinema. It took me close to a year to get my hands fully around cinema, and get the best results you can from it. There are way more parameters to tweak and tune compared to maxwell, and it is one of the more user friendly of the big 3d apps (max, maya, XSI) If you do want to go that route be prepared to invest some time into getting your head around it.
John Layne wrote:Eric,
What file formats do you use to exchange data between products, do they stay linked to the original?
VRML 2 works best to cinema. Polytrans can import and export just about any format imaginable. They do not stay linked to the original SW files, but it is very easy to suppress everything but what has changed and export just that into cinema. Polytrans can export the model that SW is currently using if you have sw running. In cinema you can just hide the old version in case you need it later, and drag the new materials onto your newly imported objects.
John Layne wrote:Eric,
Do you do your surface modelling in Rhino and export to SolidWorks, if so is this a practical solution to SolidWorks’ not so wonderful surface modelling?
Only if I absolutely can't get the shape I want after hours of trying in Solidworks. This rarely happens. It can be a struggle but I can usually get nice surfaces with Solidworks. Most designers who use Rhino for concepts have the luxury of "throwing their surface model over the wall" to an engineer. The engineer will then make a manufacturable part based from the designers surfaces in a parametric modelling app like Pro-E, Catia, Solidedge or SW. The company I work for is so small each designer has to do it all ourselves from concept to production. There are so many changes during the scope of a project that using Rhino would be shooting yourself in the foot because there is no history tree to go back and modify features that are driven off of input dimensions. I use Rhino mainly for fun or only on projects that are purely conceptual. It is very fun to model in, but not practical for large projects that require manufacturable parts with very intricate detail and changes. Sorry to ramble on. Im sure you probably already knew about Rhino, and were just curious as to how I used it.
I must say that Maxwell is a breath of fresh air as far as scene setup time for lighting and basic materials that don't require decals or complex texturing. I could spend hours in cinema tweaking the lighting and materials, and the quality is still not where maxwell is. With maxwell I can be much more sure of how my materials and lighting are going to look from one scene to another. The main workflow killer for the SW plugin is texturing and decals. This is something Nextlimit have no control over. I have had good luck with studio for bump textures etc, but decals can be difficult. Hope this answers your questions. Feel free to ask more if anything is not clear. Post examples if you have specific questions, and I will try to help. We can all learn from each other here.
Industrial Designer
Concept Center International
www.ericlagman.com