I'm not sat with a copy of Maxwell so I can't test these, but I've knocked up examples of the reflectors shown in the wiki.
http://rapidshare.de/files/22412304/Ret ... s.rar.html
RAR compressed file containing .OBJ .DXF .LWO & .3DS (3ds might not work.) These were modeled with Blender & I've always had issues importing Blender meshes straight into studio (missing faces & the annoying tri issue), so use the plug-in for your 3D application to send them to studio.
A set of 3 different retro reflectors in mesh format. Duplicate each mesh as needed.
90' reflectors. (160 1/2 cubes in a flat square formation - 640 faces.)
Spherical reflectors which need to have 2x refractive index of the medium from which the radiation is incident. (224 spheres in a flat square formation - 14336 faces.)
1/2 spherical mirrors. (224 1/2 spheres in a flat square formation - 7168 faces.)
As far as materials, either chrome or similar for the 90' or the 1/2 sphere versions and glass with exactly 2x ND of air.
I'll run some tests with these when I get back to my copy of Maxwell.
Hope they are useful and most of all work.
Tim.
http://emp3d.com
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