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By Maxer
#157898
This was my first attempt to use V1 in a production setting, the materials are very simple and I thought this would present a good opportunity to test it out. I used a plastic material for glass because I couldn’t get the appropriate amount of reflection with the AGS glass and this seemed to work the best. I let it render on a single dual core machine for 60 hours, but could have achieved the same result in 8 hours using cooperative rendering and about 40 PC's. All the planting was done in post with PhotoShop, I tried to do it in max using both geometry and single sided planes with an image mapped onto it but file size was getting to be a problem. Let me know what you think. :wink:




Image
By JCAddy
#157904
Things that could make this image look more realistic.

More contrast
Planters for the palm trees
better reflection on all of the glass "the gradient is detracting from it"

Since you're working in photoshop quite a bit after you render, change the grass to a more realistic looking material. Right now it looks a bit too bright and not enough variation, even though it is from quite a distance.


Is the roof material scale correct? Looks big to me, but otherwise great image.

-Jason
User avatar
By Maxer
#157908
It's strange the image I posted is much more washed out than the image I see on my screen in Photoshop; don't know what that is about.

Reflection wise I have a sky map applied to the plastic material as well as a HDR image in the background channel, none of which seemed to work very well. Honestly I'm just glad I got the result I did.

The roof material is a basic metal shader with color and reflection, there isn't any map applied.
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By aitraaz
#157910
Looks cool maxer, maybe the roof tiles as mentioned, a touch more contrast on the lighting, I'd throw something in the foreground (tree or a nude sunbather maybe) to give it a bit more depth. Nice work :)
By Cadhorn
#157938
my 2¢: this looks like a really good architectural rendering to me. yeah, i can see things here and there that would make the image look more real... but i don't think more reality is called for. as a representation to communicate design intent, this is spot on.
i think we (architects/designers) may be digging ourselves a bit of a hole with maxwell. our drawings and renderings have always been both "prettier" and less definite than reality ||| ... [cutting myself off, starting to rant!]
anyway congrats on putting your maxwell to serious use! :)
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By jeffg
#157942
Maxer wrote:It's strange the image I posted is much more washed out than the image I see on my screen in Photoshop; don't know what that is about.
Photoshop "save for web" bug.

Well known and widely despised.
User avatar
By Mihai
#157949
It's a nice image but what takes away a lot from it is the ground, and the base of the palm trees.
User avatar
By Maxer
#157950
What...palm trees won't grow directly out of concrete. Oh CRAP :shock:

Yea, that was the first thing the my colleagues said this morning so I had to fix it, I was just trying to get it out the door.
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By Voidmonster
#157956
Maxer wrote:What...palm trees won't grow directly out of concrete. Oh CRAP :shock:
Some of the ones out here in California do. They're usually disguised cell towers though. It's kinda creepy having giant metal palm simulacra all along the highway...
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By michaelplogue
#157962
Very nice scene you've got there Maxer! Whoa! 60 hours.... what was the original image size and poly count?

Concerning Photoshop - I've had this problem as well. What I do is to complete all of my editing using a color profile for my monitor within PS. Then when I'm done and am saving it as a jpeg, I deselect the monitor profile in the save dialog, and the jpeg comes out much closer to what I see within PS. I only use the Save for Web feature when creating thumbnails for web sites that have a size limitation.
User avatar
By aitraaz
#157964
Voidmonster wrote:
Maxer wrote:What...palm trees won't grow directly out of concrete. Oh CRAP :shock:
Some of the ones out here in California do. They're usually disguised cell towers though.
Good point, they may be cell phone transmitter towers, you never know these days... :)
User avatar
By Maxer
#157965
michaelplogue wrote:Very nice scene you've got there Maxer! Whoa! 60 hours.... what was the original image size and poly count?
Image size is 3000x1365, poly count is 679,574
By JDHill
#157970
Hey Maxer, what was the final SL? can you upload a section at full-res...just curious, because polycount barely (if at all...and yours is not high anyway) affects render time, and 60h seems waaaaay out of line for that print size...give more info...then we'll talk materials. 8)

~JD
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By jotero
#158022
WOW..... very good work maxer :)
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By x_site
#158055
Maxer what did you do to achive your clipmaks? By this i mean which procedure did you follow, one or two layers?

Nice work!
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