All posts relating to Maxwell Render 1.x
User avatar
By RonB
#157629
Mihai - Good suggestions, especially about the front iron piece. To give an idea of the scale, if a person was standing in the shot, they would be as tall as the nose needle.

Thanks Kabe! - Yep I am working on a scene for it.

Ron
User avatar
By Xlars
#157675
Really amazing fantasy work you made here .. wow :shock: .. top class
User avatar
By thxraph
#157695
hi RonB,

very nice model & material, glad too see some lightwaver work ;)

nevertheless, one question still standing in my mind : why is it impossible for you to render is straigh from LW plugin?
i rendered scene with 1 & 2 Million poly & quite a lot of material & texture (200+) straig from lw, didn't ever tried the herve workaround... & this since the First version i had => alfa

BTW, i love your model & modeling, can't wait to see it in a scene ;)

thxraph
User avatar
By RonB
#157697
Hi thxraph,

Thanks for your compliments...Why couldn't it render? Well, I didn't try to render it directly from LW. I wanted to take it into Studio to work on the texturing there. I have various problems in LW with Studio's Material Editor. It won't save MXM's etc through LW's plugin. It crashed LW trying to save the scene as an MXS. If you have no problem with the materials, saving, applying etc, then you must be doing something right that I am not. For whatever reason it doesn't work well for me at all. I am actually liking the Material Editor the more I work with it and I am getting used to Studio litlle by little. One thing that always bothered me about LW is it bogs down with hi poly counts, the modeler turns into molassis and gives a whole new meaning to the term "glacially slow" with multiple crashes along the way.
But I really like modeling in it.

Cheers, Ron
User avatar
By michaelplogue
#157705
That is very cool - I likie!!

A couple of things that caught my attention that could improve the overall effect:

The wood texture on the axle supports are repeating. I'd also vary the color of the different wood pieces to give it some more realism.

The gloss on the wood portion of the wheels throws off the scale in my brain cells. It sorta gives it a laquered toy look. Same goes with the high gloss on the metal part of the wheel (where the 'rubber' meets the road). Too shiny for something carrying a heavy weight on any standard surface.
To give an idea of the scale, if a person was standing in the shot, they would be as tall as the nose needle.
If that's the case, then that must be one skinny dude that can get into that side hatch! :P My initial impression (based on the ships window and hatch) that a person would be half or less than that height - halfway up to the middle of the front nose support..... Though if that were the case, then the hatch wheel would be too thick for a human hand... :cry:

Anyway, really great model, and it's on its way to being a fantabulous piece. Keep at it!
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