- Sun May 28, 2006 11:45 pm
#157503
_Mike
There are a lot of ways of doing this without needing Maxwell to do anything else. One way I do this is by rendering an occlusion pass only and using the dark areas to reveal areas of a grime/dirt image in Photoshop. I then use that to modify the base color map, but since I have the dirt as a separate Photoshop layer, it's easy to generate weightmapping maps so the dirt can have entirely different material settings than the base layer.RonB wrote:But I am talking about the places that dirt seems to collect and build, like grooves, inside corners and similar spots. I would really love to see that happen. It's not only about light.
Your comments got me thinking. Cheers, Ron
_Mike