Any features you'd like to see implemented into Maxwell?
User avatar
By stonelli
#153393
Just to see how many MS users are out there :-)
Any one interested in a MicroStation plugin?
By djeten
#154062
yes, would be nice to have. The only options we have is dxf and/or stl, and this is more work, because you have to redo the material and light settings. :cry:
User avatar
By stonelli
#154066
djeten wrote:yes, would be nice to have. The only options we have is dxf and/or stl, and this is more work, because you have to redo the material and light settings. :cry:
Well, actually, if you are going to use Maxwell there is no sense in doing materials in MS, and lighting is object based so you would not do that in MS either.
The value in having a plugin would be to be able to do Maxwell material assignments in MS and just hit render..:-)
User avatar
By stonelli
#154823
woolsgrove wrote:
I was hoping this poll would have more posts ;-(
Mee too :oops: :?
Maybe we should remind the complainers on the MS forum that this really could be an option :-)
Ciao
User avatar
By stonelli
#154953
You don't need to worry about putting in Sky Openings to get a decent amount of hits.

It handles large geometry and light sets better than MS.

Lighting is already simpler and once they add IES will be even easier.

When the scenes are not totally clean, the fil grain like noise that results is much more acceptable than the spotching in PT.

Objects are grounded while in MS you need godzillion of particles, and the consequential time increase, to do so, unelss you use RT Direct, with the implications that you know about.

One of the enviroment options is the lumens\sm that I have been asking Bentlely to change Ambient to for the last 5 years, so you can make sure that the scene always gets a minimum amount of light.

The material preview is much better, especially because you can set up your own preview scene. Another thing that I have been asking Bentley to do for so long that I can't even remember how long it has been.

You can already individually dim lights once you have the solution, and NL has already agreed to provide banking capability.

The camera works like a camera so the resulting brighness is a funciton of your lense settings, not the averaging out of the total scene illuminance..
Remember the argument against the way MS does it?? In MS if you have an unlit janitor closet your brightness is affected by it...

Internal lights behave like what we see when we look at them... You don't have to turn sun brightness to .001 to get them to not be woverwhelmed by the sun.

Lights support colour temperature, something else that has been on the MS render wich list for longer than I wish to remember.

When Collaborative is fixed, offices like yours and mine will have a great advantage and the current render times will become much less relevant.

Can't think of any thing else right now :-)
Ciao
User avatar
By stonelli
#155191
Cheers Vincent.
Unfortunatley I don't think our numbers will suffice, unless NL is willing to take the "if you build it they will come" road.
I think that if a plugin were available and allowed people to keep a workflow reaonably similar to the current one, there would eventually be a fiar migration to M~R
There are very few people left on the MS NG that still beleive Bentley will deliver.
Ciao

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?