my easy workflows for testing.

( I use m‾r studio because I can't use direct render with plugins. )
1. I create mesh and UV in modo103 , maya7, lightwave8.5 or sketchUp5 Pro.
2-a. export OBJ from modo or MXS with export plugins.
2-b. I make mxm materials from LW or maya, SU.
( It's easy texture handling than m‾r material editor. )
2-c. If it is necessary, export mxm materials.
[ mxm materials for material ( lighting model ) and emitter ( light source ) ]
3-a. import OBJ or open MXS.
3-b. Projector created automatically each model. check them on viewport with texture decal mode.
3-c. If they are broken, I'll make some new UV-Projector in studio ( It's hard ) , or re-Import Mesh.
4-a. materials are applied when import MXS.
4-b. if scene have only Mesh : import or make mxm materials and drag Object List or Triangle Group List.
4-c. edit mxm materials ( ex. LW mateaials is not enough to m‾r materials )