misterasset wrote:
IES lights would be the ultimate surprise this week. My boss is really impressed with what Maxwell can do, but I don't think he'll fully embrace it until it can use IES files. But at least he does let me use it on projects where the client doesn't ask for specific lights in the rendering.
This doesn't make sense to me, I thought IES simple tells how the light spreads, but can you have an IES which specifically gives out say 1300 lumens? And if it does, how do you know the light levels in a scene would be accurate in a renderer like finalrender, or mentalray?
What would be more accurate?
Having an IES file which gives you a nice shape of light, but because of the way the renderer works, the lighting given off by that light will not necessarily be accurate, for example you made the render to look nice with colormapping etc, which will give the impression the light is stronger than in reality.
Or, have the ability to specify exact lumens output of a light (for example, there are more options now for emitters), and model the light fixture?
Ofcourse having IES in Maxwell would be great, so you wouldn't have to model the lights (although many light models are already available for free from light manufacturers), but if your boss is worried about accuracy, then how can he trust a render where you usually have to change the colormapping so parts of the image won't be blown out, or too dark?
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