Any features you'd like to see implemented into Maxwell?
By Romans
#133226
Please provide a working glass-material (dielectric or not) for architectural visualization.

I know the sun-through-dielectrics-problem and that the current (V1.0) core cannot handle it.

Therefore I wish a material with similar characteristics (even faking) as a workaround until the issue is solved.

Regards,

Roman
By pixelarq
#138915
Romans wrote:Please provide a working glass-material (dielectric or not) for architectural visualization.

I know the sun-through-dielectrics-problem and that the current (V1.0) core cannot handle it.

Therefore I wish a material with similar characteristics (even faking) as a workaround until the issue is solved.

Regards,

Roman
I vote for this, too.
Regards
User avatar
By Rickyx
#139031
Yes,
nobody needs caustic, dispersion or strange effects in a normal window.
Just transparency and refraction :wink:
User avatar
By Maxer
#139121
I agree, there's no point in giving us a render engine that you can't render glass & sunlight together with, this is a must. Faking it is preferable to not having it at all.
By JTB
#139359
Maxer wrote:I agree, there's no point in giving us a render engine that you can't render glass & sunlight together with, this is a must. Faking it is preferable to not having it at all.
Faking? What do you mean by that?
If it is transparent then it is dielectric, then we have problems.
If it is not transparent then it is not glass.
How can this be done?

I agree that not having glass is terrible problem. 99% of my work is exterior renders

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?