Add here your best high-quality Maxwell images.
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By Ric_535
#9202
delete
Last edited by Ric_535 on Sat May 27, 2006 8:11 am, edited 21 times in total.
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By iker
#9208
Beautiful renders Ric_535!
Congratulations!
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By ignacio
#9225
Hey Ric!

I like very much the illumination in this scene. It's really a nice job! Do you have the squema of the final illumnation setup?

Ignacio
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By Ric_535
#9317
Thanks,

sorry ignacio im not exactly sure what you mean, which scene are you referring to?
By siliconbauhaus
#9321
settings for the final image methinks....I'd like to see them too as its a awesome image
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By Ric_535
#9327
ahh ok, let me see

- Sky Dome - 33 intensity (sky blue colour)

- A sphere far away from the room in the sky with an emitter material set to 500,000 Intensity (in Maya, i think Max has different types of units)

- 19 Bounces

- Fstop set to 3, other camera settings = default
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By naxos
#10560
great ones !
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By Ric_535
#10976
Cheers :D
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By Ric_535
#13873
thanks again (late reply :))

marinello - the bikes took a few hours each and the room overnight, my system is - P4, 2.66GHZ, 512MB RAM

ADDED NEW IMAGE - Gameboy
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By naxos
#13905
greats ones, me love !
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By jakegoat
#14088
The Nintendo is beautiful. That's a great image regardless of it being CG; would have been equally cool if you'd shot it on film. Great lighting composition.

Nice one.
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By tom
#14119
really great setup... wonderful result :D
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By iker
#14126
Can you tell us more about the last render (nintendo one) ?, is really clear and beautiful! :shock:
Can you show us your light setup?
btw/amaizing renders!
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By Ric_535
#14173
Thanks All!

Simple scene setup - 2 emitters, one with 500 intensity, one with 5000 (sorry cant remember which one was which, rendered on old alpha which i temporarily installed and have now replaced for new one)

Image

the emitters had to be carefully placed, too much to the left and the GB would be all black with no spec and too much to the right and all bleached out, took a while placing them :)

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