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By abgrafx3d
#137546
Very cool!
User avatar
By glebe digital
#137725
thanx guys, appreciate it! :)
User avatar
By Mihai
#137855
Excellent! Looks like the text inside was booleaned and scaled down a bit? Adds some nice extra reflections, and another dimension of realism to it.
User avatar
By glebe digital
#137879
Excellent! Looks like the text inside was booleaned and scaled down a bit? Adds some nice extra reflections, and another dimension of realism to it.
Thanks Mihai, yes it's a boolean on the glass plus each letter downsized a fraction.........just made a hint of difference. :)
User avatar
By iker
#137944
Great! :shock:
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By glebe digital
#138082
Nothing special, but here it is Tyrone.

Image
By sampson
#138184
...were these rendered out individualy and saved off as stills or was it set to render as a sequence and left to get on with it? if so how? is there a command line option or something? ....sorry if its a dumb question but i can't see how to set off a sequence of renders from studio.

cheers,
User avatar
By glebe digital
#138213
Hi sampson, I saved out a series of .mxs files [for each rotation position] and then cooked them manually.
I'm hoping we'll be able to batch render with v1.0, which will make this process a bit easier. :roll: :)
By neil hayes
#138214
Wow, that's a great looking demo. It will be interesting to see this rendered using the new lighting system. The ability to obtain several different looks from a single pass for each frame should help offset the cost of the render time... plus the extra free horses we're getting should come in handy.

-neil
By sampson
#138237
glebe digital wrote:Hi sampson, I saved out a series of .mxs files [for each rotation position] and then cooked them manually.
I'm hoping we'll be able to batch render with v1.0, which will make this process a bit easier. :roll: :)
...ah i see, thanks for the explanation. great work. :D
By GM5
#138242
:shock: I like it :!:

164 hours :(

-Greg
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