Any features you'd like to see implemented into Maxwell?
By JTB
#134625
Possibly this has been mentioned before. I think we must have a scene and/or material translator. I know Vray has one. I can't say what exactly this translation will be, but it would be nice even if it was an automatic translation to maxwell diffuse materials without maps. This way we can have a quick test scene from every other renderer and we can easily see imported geometry.
There is a problem with the lights of course, but I think it can be solved

EDIT Sun 2/4/06
As I can see, there is no answer to this post, either to agree or disagree. I would like to think that as an obvious YES, that you want this to exist.
Anyway, I would like to give 1-2 examples.
We didn't start working some months ago, when we first bought M~R beta. I have many projects with other engines and I would like to try with Maxwell for many reasons.
I have some models of plants, cars, people, trees, etc... with standard materials. This kind of models don't need to be very detailed. For example a car needs a r plastic material for the color, a metal for the wheels, a diffuse material for plastic parts and a dielectric for glass. Try to think of translating these materials for 100-200 models. Then you must have a lot of spare time!
By JTB
#134974
Thank you very much for your answer. I tried the script (standard to maxwell) and I think it is not working the way I describe in my post.
I used a car model from Dosch design.
I wanted to make the conversion and then just hit render. Instead all materials turn to Maxwell diffuse, even glass.
So, I have to go through material editor again and correct everything.
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By j_man
#135300
hmmm.

I think until the final release of Maxwell there isn't much point in writing a converter. I started with the beta only to find that it wasn't very well exposed to maxsciprt.
Unless you can convinve Jan to update the script i think you're currently limited.

By JTB
#135302
Actually, this is a product I would ask NL to write!

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?