- Fri Mar 31, 2006 9:26 pm
#134386
Hi B-kandor
All LCD text trimmed out of planar surface then placed 2mm above metallic shader with 50% roughness.
Glass then 2mm above text.
Tried it with mapping but the finer detail seemed not as crisp as geometry.
Hope it's useful
Adman
All LCD text trimmed out of planar surface then placed 2mm above metallic shader with 50% roughness.
Glass then 2mm above text.
Tried it with mapping but the finer detail seemed not as crisp as geometry.
Hope it's useful
Adman


