Any features you'd like to see implemented into Maxwell?
#10974
This is a feature present in cinema 4d camera, it allows x and y movement of the camera without distortion or change in perspective view.

At the very least support this in the cinema 4d extension of maxwell camera via plugin.
Last edited by Tyrone Marshall on Tue Jul 05, 2005 1:09 am, edited 3 times in total.
By lllab
#11164
oh yes i always use this in cinema, this would be great to have in maxwell too!

thanks
cheers
lllab
By Matthew Schrock
#11290
I agree - this is a very useful feature... especially useful when "architectural perspective" is not available.

Matthew
User avatar
By tlass
#12022
I think this is similar to film-offset in MAYA!

It would be very useful!!!!

Cause this way you could split your image in several parts
and render very large images with a normal amount of RAM...

While RenderRegion under Maxwell seems to use the same
amount of Ram as the "fullimagerender"!!!

While there is still the size-limitation cause of the known Ram-Bug
this could be a very useful workaround!!!

cheers

Torsten
User avatar
By Tyrone Marshall
#12114
tlass wrote:I think this is similar to film-offset in MAYA!

It would be very useful!!!!

Cause this way you could split your image in several parts
and render very large images with a normal amount of RAM...

While RenderRegion under Maxwell seems to use the same
amount of Ram as the "fullimagerender"!!!

While there is still the size-limitation cause of the known Ram-Bug
this could be a very useful workaround!!!

cheers

Torsten
That is exactly how it works in cinema, you can render extremely large images using this feature and maybe be a workaround to the current image render size problem with Maxwell and be able to get around tight camera angles and such! Two birds with one stone!
User avatar
By tlass
#12164
I cant imagine that this feature is too difficult to implement,
while its impossible to even render an A4-Format with 300dpi
Maxwell stays unuseable for any print-production!!!

Im not in architecture but i think a lot of people
would be very happy to use maxwell in their
print-projects!

So please NL could you give us a workaround!!!

cheers

Torsten
User avatar
By oscarMaxwell
#12165
tlass wrote: Cause this way you could split your image in several parts
and render very large images with a normal amount of RAM...

While RenderRegion under Maxwell seems to use the same
amount of Ram as the "fullimagerender"!!!
Hi,

Is very inefficient to render with global illumination doing this, because you have to render as many times as the splits parts of your image.

The region render will take less memory in next versions.
tlass wrote: While there is still the size-limitation cause of the known Ram-Bug
this could be a very useful workaround!!!

Is not a bug. Is a memory optimization matter, that soon will be avalaible. With this, it will be possible to render any resolution.

Best regards.
User avatar
By tom
#12166
oscarMaxwell wrote:With this, it will be possible to render any resolution.
Best regards.
The best 2 words I've ever heard for a long time, thank you Oscar! :D
User avatar
By Tyrone Marshall
#12198
tom wrote:
oscarMaxwell wrote:With this, it will be possible to render any resolution.
Best regards.
The best 2 words I've ever heard for a long time, thank you Oscar! :D
This is great, but I still would love to have the camera x and y offset feature.
User avatar
By tom
#12199
Tyrone, I think this + region will be equal to what you want :D
By DELETED
#12202
DELETED
User avatar
By tom
#12206
Hmm... If I didn't understand wrong again, I know this feature as "panoramic rendering" and if it's just about X then it's cylindrical and both X and Y it must be spherical. Sorry but I'm confused. Can anybody post here any schematics about this situation?
By DELETED
#12347
DELETED
User avatar
By tlass
#12894
Hi Oscar,

great news!!!!

I would really appreciate it to use Maxwell in my production-work!!!

GREAT!

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?