Any features you'd like to see implemented into Maxwell?
#121635
Hi

Yes, now i'm not sure this been brought up before but anyways here it comes.

I'd like it if the physical sky sometimes in a future version would have support for altitude above sealevel, in other words the sky in reallife looks a bit different if you're 10,000 meters or more above sealevel. I think that includes the visible curvature of Earth aswell as darkening to darkblue and black as you get closer and closer to space including slightly visible stars and alot of other phenomenas only visible at those altitudes.

There's no rush at all with something like this but for some future Maxwell version it'd be pretty neat :) if it's even possible, i don't know..

/ Max
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By Hervé
#121792
no it's good Max ! now it's a wish, before it was more of a question... he he... :wink:
#122327
Maximus3D wrote:Hi

Yes, now i'm not sure this been brought up before but anyways here it comes.

I'd like it if the physical sky sometimes in a future version would have support for altitude above sealevel, in other words the sky in reallife looks a bit different if you're 10,000 meters or more above sealevel. I think that includes the visible curvature of Earth aswell as darkening to darkblue and black as you get closer and closer to space including slightly visible stars and alot of other phenomenas only visible at those altitudes.

There's no rush at all with something like this but for some future Maxwell version it'd be pretty neat :) if it's even possible, i don't know..

/ Max
Yes, and it would also be nice to have a slider for clowdiness, for when you do not wish to enter the data manually. If not that, to know what the appropriate range of the values one can enter are..

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?