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By sandykoufax
#117998
Hello maxwellians! :D

It's recent my etude.

rendertime : about 20hrs

sampling level : about 16

and postprocessed....

Image
Last edited by sandykoufax on Tue Feb 28, 2006 2:04 am, edited 1 time in total.
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By Olivier Cugniet
#118001
very nice :D is the background a model, or just a photo ?
By sandykoufax
#118005
Thanks Olivier and mjman. Your replys are so fast.. :D

This is wireframe image.

Tree is a modeling source file.

Image


and flame is retouched in the photoshop. :wink:
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By jeffg
#118010
Nice!!!
By TOXE
#118012
REALLY GOOD!

Thanks for posting it!

-TOXE
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By NicoR44
#118014
Very very nice Sandykoufax, Great render!!! :shock:
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By aitraaz
#118023
Yep well done it looks great
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By iker
#118026
Beautiful render! :shock:
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By Fernando Tella
#118032
Great render! Amazing. Beautiful.

One question: I see that the trails of the drops are modeled or maybe they are rain drops on the outside and out of focus. Could clear this up a bit? They look like the trails of the drops, but maybe you tryed something different.

Good job.
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By sam7
#118040
WOW amazing!!

the only thing I could tell it's not a photo is because of the perfectness of the oil itself (put a bump for tiny ripples on it) and the small edges of the 'tube' inside (=> more polys).

I tought you took a photo for outside! :shock:
By sandykoufax
#118042
Wow! Thank you very much for comments, jeffg, TOXE, Nico, BEM, Max, aitraaz, iker, Fernando and sam7.

Fernando, vertical line is a rain drops on the outside, not a trails of the drops.

But, you're right. It look like the trails. :wink:

And originally, the oil is more clear and green than my image

but I can't do that. :cry:

I'll try again colored dieletric material test.

Sorry for my poor english.
User avatar
By jdp
#118043
great attention to details! very nice render...

first question: I also want to know if drop's trails are modeled.
second question: blurriness behind glass is only due to DOF?
By sandykoufax
#118045
Thanks jdp.

1. Yes, rain drops on the window and rain on the outside are modeled with scatter.

2. blur is due to DOF and glass material itself.

Glass material has jut a bit roughness(maybe 0.01) and scratched bump map.
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