If you compare the material engines of maxwell and Cinema,
then it should be pretty clear that this would be quite a task...
Kabe
hmmm, VRay will be releasing a stand alone product after 1.5Rochr wrote:Do you have to export scenes to a standalone Vray studio for example? Do you need to jump back and forward between the apps just to create materials?
http://www.vray.info/newsread.asp?ID=80"Furthermore, once we have released V-Ray 1.5 final, we will concentrate on the first release of the standalone version of V-Ray, as well as connections for Alias MAYA and other platforms."
um, not really. maxwell is/has always been a standalone renderer (like prman, just to give you another example), and was advertised as such since the beginning. the point is that maxwell being a standalone renderer (not developed as a plugin for a specific app), it can be connected to as many 3d packeges as you want via plugins that work as bridges between the host app and the renderer itself.Rochr wrote: Maxwell Render was advertised as a plugin, not a standalone product
Sure, and that´s not a problem. But i also believe that most people counted on the server, such as the case with beta, beeing the external part, and that you could actually work entirely from inside the primary 3D program and not having to go through a totally different program to render out a simple scene.rivoli wrote:[um, not really. maxwell is/has always been a standalone renderer (like prman, just to give you another example), and was advertised as such since the beginning. the point is that maxwell being a standalone renderer (not developed as a plugin for a specific app), it can be connected to as many 3d packeges as you want via plugins that work as bridges between the host app and the renderer itself.