User avatar
By macray
#114539
I made some tests with materials in Cinema, as I needed to have some references for the work with the materials. Started with plastics.

All the spheres have the some reflectance colour (137/137/137).

The specular colour changes from left to right (40/40/40 - 120/120/120 - 200/200/200) and the roughness changes from front to back (0/0 - 0.4/0.4 - 0.8/0.8 ) as it is stated in the picture.

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Second plastic things are rendering. Now with changing reflectance colour and specular colour.
User avatar
By macray
#114555
the next one:

this time all spheres have the roughness of u=v=0.

To the right reflectance colour gets brighter, to the back the specular colour is changing to blue.

Image
User avatar
By jurX
#114594
thX!
By Becco_UK
#114617
Thank you for compiling those tests. Very understandable and will be use.
User avatar
By macray
#114651
here are some more:

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I used a 24 bit floor texture for the colour channel. For the relief channel there is a 24bit, but 8 colour black and white earth, but even though it is set to 800% there seems to be something wrong. The right 3 spheres have a texture with colour+relief channel. Same textures as before.
The plastic spheres in the background have a reflectance colour of (231/0/0) but aas you can see the colour map is overriding it.

results:
- metal uses the relief (bump) map. The colour map is ignored. Might need more testing
- diffuse takes what it is given
- plastics seem to ignore the bump map as well
- all bumps look strange
User avatar
By macray
#114777
next one: This time it's blue spheres with different attenuation. The materials can be found in your material database that ships with maxwelll.
The spheres have a diameter of 10cm.


Image

If you've seen that picture before and downloaded it - please be sure to use this version - the other one had a wrong description!
User avatar
By macray
#114830
These 2 pictures show materials from the "basic vol. i" material database.
Should cook the glass a bit longer, but wanted the renders to have rendered appr. the same time 40-60 minutes.

before you ask: All pictures are original size rendered on a Dell Laptop 1.7Ghz PentiumM.

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By big K
#114843
thanks for posting all these useful tests !

concerning the bump map i have also noticed some unpredictable results. have you posted this somewhere in the bugs section ?

cheers
michael
User avatar
By macray
#114846
No. feel free to do it. just wanted to have a pic of every material and then go more into the details. Like how to setup textures, bumps, alpha.... whatever I can think of. (If I have time to do...)
User avatar
By macray
#114926
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By leoA4D
#114954
Thanks for the good works. And, it's easy to understand the relationships, especially your first and second posts.
User avatar
By macray
#114958
next come the frosted materials. Time to render over the night till tomorrow morning.

Here are the last metals and fashion plastics. Some very ugly rings - but maybe that's the fashion on these plastics. :D

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User avatar
By macray
#121922
here are the missing material tests, for those who might still need them.

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