User avatar
By Eric Lagman
#114199
I got erroe saying there were no uv, but i have auvw tag. The mxm had a wood floor texture in the diffuse channel. I was wondering how custom mxm with material with textures would be handled by cinmea plug.
User avatar
By jc4d
#114205
I got it :idea: :idea:

Mini tuto:

1- Make your custom MXM in Studio with textures and all you want (coating, weight map, etc)
Image
2- Go to Cinema (at least work on Win XP I don't know if work on MacOSX) put your Custom MXM tag to a object and load the texture that you previously make.
3- Make New Material and load the texture map in Color tab (obviusly the same texture that you used to make the material in M~R Studio)
4- Assign this Material to the object that have the Custom MXM tag
5- Change the projection eg. Cubic
Image
6- Hit render.
Image

Hope that help you all :D

Juan Carlos
User avatar
By Eric Lagman
#114423
What about bumps. Do i need to put the bump map used in my studio mxm into the cinema bump channel. If so does bump translate the way it does in studio where 100 is huge amount of bump. I know in the past in order to see bump map from the cinema bump channel it had to be like 5000 strength. Thanks for help on this.
By Becco_UK
#114622
Rizon: I tried the mxm tag earlier and it worked ok on my PC system.
By Rizon
#114624
Yeah i know it works on a pc but the mac version is not working :(
Thanks anyway.
User avatar
By Tyrone Marshall
#114629
Did you download the new update? NL specifically addressed the custom mxm material in the latest update of the plugin.

Give it a go and let me know if there is still a problem.
By Rizon
#114633
Thanks for your concern... i just tested it and it still doesn't work.. just renders out yellow, all other material tags render well.
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