All posts relating to Maxwell Render 1.x
User avatar
By ivox3
#112976
blueplanetdesign wrote:Great work!
Have you tried a scratched painted surface over metal?
I thought that the last image was exactly that ....at least, that's what it looks like over here. .....no?

but I can't really see anything using this temp monitor ..... :roll: :roll:
User avatar
By NicoR44
#113118
oneshot wrote:Nothing special Mihai :wink:
Yeah right :wink: :shock: so nice :!:
User avatar
By tom
#113121
Hmm... why 2 BSDF for this? Isn't it just desaturating your colormap this way?
User avatar
By tom
#113123
Oops I missed that :D very necessary yes.
By lllab
#113157
oh yes please give us nodes!!!

cheers
stefan
User avatar
By NicoR44
#113399
Indeed, great! when do they hatch 8) :wink:
User avatar
By Leonardo
#113462
oneshot wrote:
sam7 wrote:Great!!

Imagine what we could achieve with a node based procedural texture functionality!!! :D
Totally agree!My dream is a maya-hypershade like system :wink:

Another shader:
Image

Best regards
Sorry, I'm a little slow

could you show me the one in the center?
User avatar
By zoppo
#113560
this so impressive - and so depressing ...
User avatar
By Leonardo
#113895
oneshot wrote:@Leonardo:
the shader in the middle is the same on left side + 1BSDF for metallic parts and a mask in the weightmap slot (for all layers).
(I don't have rc5 in front of me so I can't see/test)

I was not aware there is a slot to place a bitmap in the weightmap... As far as I could remember it was just %.

thanks
leo
User avatar
By NicoR44
#133587
those new mat renders are again so cool!!! 8)
User avatar
By d7mcfc
#133611
Any chance of a tutorial or set up of that amazing scratched material on page 1?

You certainly know what you are doing. NL should hire you for the materials library!
User avatar
By misterasset
#133740
These materials are amazing, especially the sliced up metal one. Question though, I see on page two, where he shows an example of how he made the pink/purple goo looking one that he has both BSDF layers set to 100. I thought that the combined value couldn't exceed 100. Can someone please explain?
User avatar
By zoppo
#133767
100 : 100 => 50 : 50

it's the standard setting.

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