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By grupo4
#9305
MAY 2007

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JANUARY 2007

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RELOADED!!!! AGAIN::::
C&C are very welcome

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I´ll be posting more renders in the near future
Last edited by grupo4 on Sat May 26, 2007 2:09 am, edited 9 times in total.
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By heiki
#9339
I like the depth of it. Though the texture on the left wall/door seams to be streched out. Maybe you could fix that and then it would be perfect :D
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By grupo4
#9813
THKS Heiki, I´ll fix that texture
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By smooth
#9970
agree about texture thing, but cool atmosphere in it :)
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By grupo4
#11216
Thanks Smooth, I have changed te texture....
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By tom
#11235
i enjoyed the glossy roof :D
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By grupo4
#11319
:P
Settings for the Glossy Roof

U Rough - 0,2
V Rough - 0,3
Absorbance - 0,03
Abbe - 74,5
Nd Number - 1,52

Has to be parallel to the view on the top

Thanks
:lol:

By the way, Can anybody tell me how to make the wood floor bright a little
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By tom
#11341
yep sure, increase the specular
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By grupo4
#11432
ok I,ve increased the specular, is rendering now and looks better.

Thanks Tom. I´ll post the image again when done.
By Nicolas Rivera
#116032
Chingon compadre, felicidades, saludos por ahi, Oye esta Arge trabajando contigo? :wink:
By oliviercampagne
#116063
Hi !

is it done with RC5 ?

... sorry, but where are the subtle color bleedings that we were use to see ?
By oliviercampagne
#116068
Or maybe, the problem is that almost everything in the scene has the same amount of glossiness. Which, in way , tends to hide the GI.. or something wrong with RC5 ?
By ricardo
#116081
Hi,

I agree with Oliver, see the spots I marked:

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I expected those to be darker, the scene seems to be over illumintated. It looks like you are using emitters on all the doors and windows. You have over exposure on the top door but you also have strong specullar on the cabinet bottom right, facing the opposite side.

The shadow from the mezanine on the right white pannel gets me confused... sun also?

Anyway, so much light from every side flatens the picture. Try balancing the emitters, something like strong ones from north, dimmer ones from south or something like that. Bring down the reflectances also, this should darken those corners.

Ricardo
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