All posts relating to Maxwell Render 1.x
User avatar
By blueplanetdesign
#110805
Thanks guys.
By Becco_UK
#110938
dd_: The Cinema plugin only gives basic functionality yet. So do what you can with the plugin, click render button. This will create an mxs file (as you already know) and start a render going. Stop the render and open the mxs file in Maxwell Studio where you can change/ adjust materials as you wish.
By val2
#110949
my stab at RC5
cheers,

val

Image
User avatar
By Maximus3D
#111767
And here's another play thing with RC5, nothing special just a plastic shader on the Stanford Dragon from within C4D and Physical Sky to lit the model. I let it chew on this rendering for 39 hours 46 minutes 31 seconds and it hit Sampling Level 18,67 and as can be seen it's a clean rendering, where's my noise! i miss my noise! :/ hehe

Image

/ Max
User avatar
By Olivier Cugniet
#111789
Max, cool rendering, but 39h is still huge :shock: :?

val2, your glass is nice, the liquid is interresting, maybe a bit dark. how much rendertime ?
User avatar
By mgroeteke
#111817
Maximus3D wrote:And here's another play thing with RC5, nothing special just a plastic shader on the Stanford Dragon from within C4D and Physical Sky to lit the model. I let it chew on this rendering for 39 hours 46 minutes 31 seconds and it hit Sampling Level 18,67 and as can be seen it's a clean rendering, where's my noise! i miss my noise! :/ hehe
...

/ Max
nice, just don't understand what's happening under the dragon's right paws? (left side in the picture) - it's not looking like a contact shadow.
User avatar
By Fernando Tella
#111827
I'm delighted with this R5.

This is my last render. Notice that those caustics an reflections at the end of the room are made out of bounced light. That would have taken ages in beta to clear up.

Image
User avatar
By Maximus3D
#111830
Yeap Olivier, 39 hours is a big pile of filthy long hours for something like that, when i could have rendered it with scanline in 1 minute :) but the puter i were rendering on was idle for over a day that's why i let it crunch some numbers with RC5.

I'm not quite sure what you mean Groetke but it can't be good.. perhaps some kinda bug or error in the mesh itself.

/ Max
User avatar
By dd_
#111833
i think he means the light colour under the feet, u can see it on the dragons right foot at the front and the rear right foot. could be wrong but im guessing he means that as it does seem a bit strange. nice image though shame about the time

fernando nice room and nice render for the time it took
User avatar
By mverta
#111835
Maximus...

I want to know if this is a shader from your host program or a newly created shader from Studio.

_Mike
User avatar
By mverta
#111845
Maximus-

I'd like to see if in fact it's a conversion problem, which I suspect. Can you bring the model into Studio and create a single layer BDSF material with low roughness like 30? You can render it small, I just want to see if the error persists.

Nobody wants to listen to us when we tell them to do materials in Studio. I think they think we're kidding. :)


_Mike
User avatar
By Maximus3D
#111871
Alright, test worked out quite well :) here's the results
Each rendering done from within Studio at 640x480 @ 8 min 30 seconds each. Sampling level i completly forgot to check but it shouldn't matter in this case.

Single BSDF layer only, the rest is exactly the same as the previous
rendering i did earlier at a higher resolution from C4D.

Film ISO: 80
Shutter: 220
The above values are exactly the same for all these 3 renderings to match them.

Roughness = 15
Image

Roughness = 30
Image

Roughness = 60
Image

/ Max
Last edited by Maximus3D on Fri Jan 20, 2006 12:42 pm, edited 1 time in total.
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