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By jeso
#107581
excellence works :shock:
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By ivox3
#107739
Alex, ...You've got to be the king of brutal rendertimes, ...but I believe it's worth it .......everytime I see all that glass, I immediately want to do one similar ......and then I come to my senses. ...still awesome.
By YODA
#107752
Hello, very,very,very nice job!
I have just one question:
can you tell us the settings of normal glass?
Because we can see through....

Sorry for my english :oops:

Thanks for hall

Yoda
By big K
#107790
hello rendertaxi,

really incredible work. as an architect myself I really love the details and the look !

as YODA said, your glass settings would be interesting because it seems the whole trouble with sunlight (you said you used sunlight, did you?) does not apply to you :wink:

cheers
michael

p.s really appreciate your work - great inspiration
By Romans
#108210
Hallo Alex

Sau gut das ganze Zeug!! Fantastische Glas-Setups!

I am an architect too and I am impressed too with your kind of architecture - besides the fantastic images.

The best render engine of the wold can NOT do convincing renders of bad, boring and ugly designs. The content is like important than the tools and the handcraft behind...

One question for the last image of the11.01.2006 update: How did you achive this perspective view with the building keeping his vertical lines vertically at this point of view (that is one of my biggest problems in maxwell)

Thanks in advance for answering this..

Ein fettes servus aus Muenchen (von einem Zugereisten..)

Roman
By rendertaxi
#108380
hey maxwell people,

thank you all very much.. actually, i do profit of my student time rigth now, when i had time to model my designs that detailled! as a professional, you got to reduce.. no time!

messire, thanks for the hint.. i am aware of that, but sometimes these last details are forgotten.. you are referring to the gallery interior, no?

hey ivox, "king of brutal rendertimes"!, i like that one! :D i really appreciate you having on the board.. you seem to be a very interesting person. always a decent comment for every topic.

these ones are for YODA and all the others interested in glass:
Image
and slightly frosted:
Image

make sure to keep the abbe number high to make the glass clear sooner!
i did use sunlight in the very last shot, otherwise just ambient light: physical sky.

of course you can see through glass. but you are not able to see caustics through a dielectric, meaning: depending on the camera position (ouside) it looks as if glass casts shadows just like a massive material.
if you are on the inside, sunlight does go through glass. it just needs a hell lot of time to show up, cause it´s all caustics! if you let it render long enough, you´ll see.

here´s an overview of the IDI building (don´t look at the water, it´s not good! :) ):
Image
glass, glass, steel and more glass and steel... ah, i forgot slightly frosted glass!

Romans: Grüße nach München in den Schnee! Thank you as well! Good question: :) in cinema 4d you could achieve this "architectural camera" with the camera shift. as the plugin doesn´t support this, you need to render the image larger and then crop it to the desired section.
By Romans
#108391
Hallo Alex,

vielen Dank fuer die schnelle Anwort. Schnee gibt es hier in der Stadt nicht so viel, aber wahnsinnig kalt ist es trotzden - Winter halt..

This with the camera is really a problem: large renders takes long times..
Views from eye height or pedestrian views have always this problem (example: last picture of the day / page 69 from the maxwell startpage)
You mean to make in post a transformation / distortion operation in PS?
I use Max and there is a so called camera-modifier too, wich can adjust the angle (make a 2-point perspective). I wonder if all the 3d apps have a solution for this why maxwell cannot use it? Seams to be simple...

Good luck for your ongoing projects and dont stop showing us the amazing results :D



Servus, Roman

PS: Thanks too for sharing the glass settings.


Edit:

Just found a working solution for camera-correction:

Photoshop CS 2 - Filter - Distort - Lens-Correction.

(Choose Edge Extension)

This new tool is wonderful.

Regards, Roman
By rendertaxi
#162871
hi folks,

just re-rendered some well-known beta images with the V1. Check it out, first post on top.

cheers, alex
User avatar
By ivox3
#162876
Alex, .... good to see the comparisons.

Honestly though, .....not sure what to think. If I had never seen the beta renders, .....I have no doubt I'd think the V1's we're killer. They're super nice, but I also love the color saturation and contrast in the beta's.

With that said, ....it wouldn't be very difficult to add those elements to the v1's.

All in all, .....I'd say it's looks Maxwell.
Last edited by ivox3 on Thu Jun 22, 2006 1:56 am, edited 1 time in total.
User avatar
By andretto
#162926
uhm, everytime a make/see a comparison i get more and more confused... glass is supposed to be one of hose things in which V1 is no doubt superior :?

anyway, all those images are really great :)


ciao,
Andrea
By giacob
#162963
v1 doesnt stand comparision with beta.... beta metal is far away better...
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By Xlars
#162975
Very interesting comparisons ... it seems like all the V1 renders have a more overall blue lighting, and lack some of that awesome realism of your beta renders.

No doubt excellent work never the less
User avatar
By jonathan löwe
#163252
hi alex,
i liked the V1.0-renders very much, but when i scrolled down to the beta-images, they looked much better....maybe the materials are a little off, especially the shiny metal and the glas of the table...

and the overall look is to blue! nevertheless nice, but there is still a gap to the betas :?

viele grüße
jona
By JDHill
#163759
Hi Alex. 8)

Could you post the .mxm for the glass you used on the tabletop?

Thanks,

~JD

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