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By jeso
#104858
excellent work 8)
By TOXE
#104921
Do you mean the caps material?

It's a simple default dieletric material (crown of borosilicate BSC1) with roughness set to 0,3 in U and V with pure white color in the color channel.

Maybe it coulb be better with polyuretane, but it seems that the render needs more time...

-TOXE
By snalbandia
#104966
fantastic work!

would you mind explaining your philosophy behind the overall setup. Is there only one light and the rest are bounced lighting off the panels you've created? What about the highlight to make the rendering glossy is that a simple white panel or light?

Keep up the great work.
By TOXE
#104970
Hi snalbandia :) Thanks!

The set up for this scene is very simple, 3,5 of sky dome value (white color), one emitter in front of the objects using D65 light and another emitter with same type of light on the top of the scene that is hidden by an inclined plane 30° or something (but you can see it in the wireframe), so the second emitter is useful only to create a soft ligt on the curved plane. I hope that the explanation it's enough clear. BTW i've noticed that the best results are reached using real world measurements IMHO.

-TOXE
By snalbandia
#104997
Thanks for sharing the knowledge. I hope to see more of your work in the future

:D
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