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By Maxer
#101442
This is an old project that I've been re-working in Maxwell for my portfolio. It was originally done with Final Render but I'm much happier with the Maxwell results, now I just have to let them cook for about 100 hours each. :(

Image

Image
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By WestCAD
#101449
Very Nice...good photo realism. Will be great to see RC5 on these
By killian2828
#101480
The second image is really good, I like it a lot, but I think the first one is a bit dull. Try changing that dull gray material thats on your column and overhangs, maybe make it something that stands out or isn't so flat. Good job
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By MarkM
#101485
looking good, I like your concrete texture.

Regards,
Mark
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By Maxer
#101502
morgangray wrote:The second image is really good, I like it a lot, but I think the first one is a bit dull. Try changing that dull gray material thats on your column and overhangs, maybe make it something that stands out or isn't so flat. Good job
How does this look?

Image
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By faraz
#101579
100 hours on a dual opteron 275

:shock:
By medmonds
#101667
A few comments.
I think the first image is suffering from a lack of detail in a few areas. First, the curb in the foreground could probably have more detail... joint lines, a slightly sloping face front (vs perfectly vertical), maybe a bevel on the top edge.

Second, the facia material is just too clean and again joint-free. In the real world fascias would likely have vertical joints every so often.

Third, the representation of glass appears too flat. It needs some environmental reflection.

Last, you might want to add joint lines in the horizontal soffits. This can't be constructed monolithically. At the very least, a good location would be near the perimeter where there is likely either a material transition, or a concealed connection clip joint of some sort.

Hope this helps

Matt
AR7Architects
Denver
By medmonds
#101670
And another couple things...

You might consider cropping the second image differently. The amount of the building visible on the left side may be too much... Maybe try a vertical format and zooming in a bit.

The first image has wonderful lighting potential. Can't quite tell at the current sampling level what you may need to adjust.

The only criticism is regarding the "bump" parameter on the wood floor. You can see in the reflections that the bump scale is probably too large for wood. This too, though might end up OK "as is" when it reaches a higher sampling... just looks a little noisy right now.


Can you tell I don't feel like "working" today?

Matt
AR7 Architects
Denver
User avatar
By ivox3
#103788
hey Maxer,

I think the first one[exterior shot] could use a light bump on the building exterior ..........from what i can see, that's really (for me) the only thing substantially missing. .....carry on.
By killian2828
#103815
Maxer wrote:
morgangray wrote:The second image is really good, I like it a lot, but I think the first one is a bit dull. Try changing that dull gray material thats on your column and overhangs, maybe make it something that stands out or isn't so flat. Good job
How does this look?

Yeah, that looks more interesting, remember that while some things might look dull, it might be realistically dull. So if you were modelling this by reference, then it would be important to leave like you had it, but since ( guessing you made this one up by yourself) you made it, then its ok to tweak the dull parts of the scene. Keep it up, and I'm sure you'll get it working great, especially with all these helpers here to give you c&c
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