All posts related to V2
By wimver
I found one very old post about this, it seems all unbiased renderers suffer from showing wrong shading of some triangles of low poly objects.
but I have a high poly object here, and as soon as I apply bump mapping (even just 1 percent) I get following result. anyone knows how to deal with this?
smoothing is at 60%, I tried other values, and I hit the recalc button, so it is not that.

hardware question :)

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