All posts related to V2

What could be the reason if a displacement renders the opposite way. That is, Black in the texture is rendered as a heightened area, when using offset 1.0.

Normals of the surface point the right way. Am I dreaming? I tried it on a different surface, and there it works as expected.

- Björn
Material Editor Help

If you have multiple material Layers and some of t[…]

Thanks Luis, it's great to see progress with MW!

Thanks Fernando!