All posts related to V2

What could be the reason if a displacement renders the opposite way. That is, Black in the texture is rendered as a heightened area, when using offset 1.0.

Normals of the surface point the right way. Am I dreaming? I tried it on a different surface, and there it works as expected.

- Björn
Texture/finish lost in render.


I answered this question myself in Rhino 6 documen[…]

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Material preview

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