I guess cause the floor material has UV sharpness...you think is wrong?tom wrote:Very nice test andronikos!![]()
I'm curious about one thing... why is the reflection of the emiitter so big?
I guess cause the floor material has UV sharpness...you think is wrong?tom wrote:Very nice test andronikos!![]()
I'm curious about one thing... why is the reflection of the emiitter so big?
I will render without SC, but I think that due to SC the light reflection is correct... notice also when the small crazy emitter goes close to the floor...rivoli wrote:great test andronikos, looks really promising. i have to agree with tom though, light's reflection on the floor looks a bit odd to me. can you render just a frame without mblur and scattering?
I have access to their renderfarm....210Ghz totalAcidArrow wrote:Ok so it basically translates a bunch of formats to Maxwell's native format. Which is great because you don't need to rely on the plugins. But... how exactly does it help to reduce render times?
after a lot of years doing arch-viz... almost 20 a[…]