I guess cause the floor material has UV sharpness...you think is wrong?tom wrote:Very nice test andronikos!![]()
I'm curious about one thing... why is the reflection of the emiitter so big?
I guess cause the floor material has UV sharpness...you think is wrong?tom wrote:Very nice test andronikos!![]()
I'm curious about one thing... why is the reflection of the emiitter so big?
I will render without SC, but I think that due to SC the light reflection is correct... notice also when the small crazy emitter goes close to the floor...rivoli wrote:great test andronikos, looks really promising. i have to agree with tom though, light's reflection on the floor looks a bit odd to me. can you render just a frame without mblur and scattering?
I have access to their renderfarm....210Ghz totalAcidArrow wrote:Ok so it basically translates a bunch of formats to Maxwell's native format. Which is great because you don't need to rely on the plugins. But... how exactly does it help to reduce render times?
We've adopted a similar outlook and stick to CPU r[…]