- Tue May 29, 2007 9:53 pm
#229519
Thanks carstenquilitz and Kurt - appreciate it!
The drops were done with 3 different Particle Flows in Max (three different size and quantity ranges). We set up a selection of polygons on the can and used those to locate the drops randomly. It's easier on the can than I've found for bottles - because you can just use basic spherical shapes and have them interpenetrate. For clear object that doesn't fly.
For those we've been playing with doing a a PFlow, meshing it, and then doing a boolean operation to cut out the part that cuts into the glass, but that's pretty slow. The MGD label we did with hemisherical shapes aligned using a Compound Object in Max. Not bad, but we haven't perfected the technique just yet. Mostly it needs more randomly shaped drops I think.
In both cases once you have the basic setup you can convert them to editable poly's and then hand-tweak drops around a bit. On the can I also added a couple of drops and runs that I made in Zbrush.
Lastly, on the can shot there is a material that does the micro-sweat. It's basically a glass type material with an alpha and bump map to make many tiny little drops for the small condensation. That didn't work well on the glass so I didn't use it on the MGD label, but it's okay for solids.
D'ats it - d'ats all. Easy as pie. (groaning)
b