Add here your best high-quality Maxwell images.
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By tom
#229118
Oh :D ;)
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By jurX
#229365
...top work dude....!!!
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By Q2
#229504
E X C E L L E N T! Top notch.

But HOW IN THE WORLD did you position all those drops on your can, man?

HOW?

Q! Berlin
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By KurtS
#229515
carstenquilitz wrote:But HOW IN THE WORLD did you position all those drops on your can, man? HOW?
You just cool down the can, and then... oh! - I forgot it's not a real can!

:lol:

excellent renderings!
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By simmsimaging
#229519
Thanks carstenquilitz and Kurt - appreciate it!

The drops were done with 3 different Particle Flows in Max (three different size and quantity ranges). We set up a selection of polygons on the can and used those to locate the drops randomly. It's easier on the can than I've found for bottles - because you can just use basic spherical shapes and have them interpenetrate. For clear object that doesn't fly.

For those we've been playing with doing a a PFlow, meshing it, and then doing a boolean operation to cut out the part that cuts into the glass, but that's pretty slow. The MGD label we did with hemisherical shapes aligned using a Compound Object in Max. Not bad, but we haven't perfected the technique just yet. Mostly it needs more randomly shaped drops I think.

In both cases once you have the basic setup you can convert them to editable poly's and then hand-tweak drops around a bit. On the can I also added a couple of drops and runs that I made in Zbrush.

Lastly, on the can shot there is a material that does the micro-sweat. It's basically a glass type material with an alpha and bump map to make many tiny little drops for the small condensation. That didn't work well on the glass so I didn't use it on the MGD label, but it's okay for solids.

D'ats it - d'ats all. Easy as pie. (groaning)

b
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By Thomas An.
#229532
Your studio setups are inspirational !
What type of training have you had in regards to lighting, or photography ?
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By simmsimaging
#229539
Thanks Thomas and Hyperballlad !

Thomas: I've had quite a bit of experience with photography. I make my living retouching and compositing high-end photo jobs for photogs and ad agencies, so I try to stay very in tune with lighting etc.

I went to college for commercial photography and assisted a top-notch photographer for a few years before working as a commercial shooter myself. I switched over to exclusively doing digital imaging work about 9 years ago, but I continue to work with a lot of really good shooters so I'm heavily involved in photography still.

Thanks again for all your feedback guys!
b
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By Thomas An.
#229544
simmsimaging wrote:Thanks Thomas and Hyperballlad !

Thomas: I've had quite a bit of experience with photography. I make my living retouching and compositing high-end photo jobs for photogs and ad agencies, so I try to stay very in tune with lighting etc.

I went to college for commercial photography and assisted a top-notch photographer for a few years before working as a commercial shooter myself. I switched over to exclusively doing digital imaging work about 9 years ago, but I continue to work with a lot of really good shooters so I'm heavily involved in photography still.

Thanks again for all your feedback guys!
b
Thank you for the response Brett.
Your photographic lighting experience shows well !
By GM5
#229815
simmsimaging wrote:Luis - LOL, thanks man!

Tyrone: Thanks! The Glu/Zbrush thing is a good workaround for me because I'm only doing stills - wouldn't be much fun for animation :)
I think RealFlow would be vastly better - having played with the demo - but it's just too much money for me at this stage of testing things. Maybe when I have some work lined up for liquids, but in the meantime this is my cheap and cheerful way.

b
Brett - After seeing your latest images I wouldn't be surprised if you end up with enough beer bottle/liquid work to justify purchasing RealFlow and get sick of looking at beer bottles. Hmmm... that probably wouldn't happen, who gets sick of looking at beer bottles? Outstanding work :!:
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