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By jdp
#161355
beautifull! :shock:
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By 4 HeRo
#161356
Mini Material Tutorial:

STEP 1

Start by creating a BSDF layer
Load the full Chromium.ior
and set the roughness to 25
Image

STEP 2
Load your alpha map and set to 50
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STEP 3

Create a new BSDF layer
Set Reflectance (0'), Reflectance (90') and transmittance all to 255,255,255
and set the roughness to 20
Image

STEP 4

Load your alpha map in to the new basic layer, Invert and set to 50
Image
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By 4 HeRo
#161358
Jeffg and jdp thank you so much

thomas the bricks have got a bump map set quite high, i think that i need to add a Specular map this is something that i will need to test
By nik
#161366
Congrats 4 HeRo. Great, great renders!
Indeed, many thanks for this useful tutorial.
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By tom
#161390
Correction:
STEP 3
Create a new BSDF layer
Set Transmittance all to 255,255,255 and set Nd=1
NOTE: Also weight values don't apply when you map them, so you don't have to make them 50/50.

;)
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By MarkM
#161528
Awesome work!!
Yea that culture stone would look great with displacement.

One little nit-pick …
Maybe add a piece of trim down the side were the stone meets the siding?

Cheers,
Mark
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By kkm
#162010
incredible!!
By jespi
#162082
Perfect renders! :wink:
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By 4 HeRo
#170833
Cheers anto

Everything worked from 3d max, i have no need to load studio at all :D
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By Tim Ellis
#170988
You should do a V1.1 version now the bump mapping issues have been resloved. That would really finish the wall off nicely.


Tim.
Maxwell Rhino 5.2.6.8 plugin with macOS Tahoe 26

Grazie Ferdinando, prima di aggiornare il Tahoe 26[…]

So, is this a known issue?