- Sat Nov 05, 2005 5:46 am
#76533
Youn could export as OBJ, great for trimming fat off a scene, or delete the nodes from the hypergraph, if you know what the node names are, not bery familiar with that method myself though sorry, there's a script on highend3d called clean scene you could try, have to start maya without mayall loaded and open the scene(throw a lambert shader on every piece of geometry first and delete all the maxwell shaders from the hypershade first) see how that goes.
Brett
Brett
Brett
Always glad Dyslexics Have More Nuf
Always glad Dyslexics Have More Nuf

- By Andreas Hopf