Everything related to http://resources.maxwellrender.com
User avatar
By Leonardo
#181868
firebird wrote:hi leo!

here is another 5mins on my connie


;)
Firebird has become the 5min man :lol: ....


leo
User avatar
By misterasset
#181874
Leonardo wrote:Firebird has become the 5min man :lol: ....


leo
I'm not sure I'd want that distinction... :wink:
By firebird
#181939
misterasset wrote:
Leonardo wrote:Firebird has become the 5min man :lol: ....


leo
I'm not sure I'd want that distinction... :wink:
LOL

just depends on how often you can do this 5 mins back to back!

:twisted:
User avatar
By Leonardo
#181947
firebird wrote:
misterasset wrote:
Leonardo wrote:Firebird has become the 5min man :lol: ....


leo
I'm not sure I'd want that distinction... :wink:
LOL

just depends on how often you can do this 5 mins back to back!

:twisted:
:lol:
User avatar
By ivox3
#182624
Connie sounds nice, ......does she have a sister ??? :)
By firebird
#182972
ivox3 wrote:Connie sounds nice, ......does she have a sister ??? :)
in fact she´s got a sister since yesterday! but she belongs to my real sister!

Mac pro 2 x 3.0 GHz!!! :shock: :shock: :shock:

I´m going to meet her tonight to do some benchmark tests! ;)
User avatar
By Kabe
#183538
Maximus3D wrote:Try this.. it's free and it works fine :)

Grab Gimp...
http://www.gimp.org/windows/

..and grab it's normalmap plugin...
http://registry.gimp.org/plugin?id=4485

Install, run and convert any picture or photo into a normalmap.
Well, the latter might create a normal map technically, but it isn't a normal
map in terms of true angle definition. In fact, all the normal maps I use on
my materials are modeled and rendered then in Cinema

Kabe
User avatar
By jdp
#183573
thanks kabe for pinting that out. Btw now I'd like to know how to extract this data directly within a texture/material photographed, both in the worst scenario when you didn't take the shot, and in the best possible while you are taking it: if this is not asking too much, can you please point out to any whitepaper/resource explaining how this is usually done?
User avatar
By Kabe
#183577
jdp wrote:Btw now I'd like to know how to extract this data directly within a texture/material photographed, both in the worst scenario when you didn't take the shot, and in the best possible while you are taking it: if this is not asking too much, can you please point out to any whitepaper/resource explaining how this is usually done?
AFAIK it simply can't be done from photographs.

Normal maps are constructed, not sampled. You could create them with a
3D laserscanner (with all the usual drawbacks it has), but there's no easy way to capture them.

Kabe
User avatar
By jdp
#183594
thanks kabe and maximus... this forum is getting instructive day by day in my personal experience. thanks again to the people here sharing its own knowledge. :)
By firebird
#183605
Maximus3D wrote:But umm.. what about this :P hehe

http://66.70.170.53/Ryan/nrmphoto/nrmphoto.html

/ Max
that looks like a dirty hack, sure it works to a certain extent, but I don´t believe it can match a normal mapping created from a 3D model. btw I think this only works for rough textures and not for very fine surface structures, like scratched plexi glas or similar!

;)
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