Not there yet? Post your work in progress here to receive feedback from the users.
By hatts
#375560
Just gonna dump some new V3 experiments here

First try at the sea object. With phys. sky you don't really need a volume beneath the sea plane to get some implied depth to the water. Was playing around in PS and accidentally produced this old-time/pinhole looking image.

Would've let the bright spots clear up but was already 16hr into the render...

Image
By hatts
#375777
eric nixon wrote:Its a trick, now your being tempted to learn/buy realflow, its a conspiracy, I tell you!
That'll happen the day that I have a project too hard for Blender's liquid sim. No offense, Next Limit.

We've adopted a similar outlook and stick to CPU r[…]

render engines and Maxwell

Funny, I think, that when I check CG sites they ar[…]

Hey, I guess maxwell is not going to be updates a[…]

Help with swimming pool water

Hi Choo Chee. Thanks for posting. I have used re[…]