- Wed Aug 15, 2012 1:16 am
#359703
just studying some of the techniques outlined in this book, which was kindly recommended by mihai.
it is great!!
so here are the first tests with bright-field illumination.
second image is rendered with dispersion and sss for the wine. also the middle glass with the wine has much finer tessellation and there is a very fine normal map on it too. (also some tricking with hiding emitters in refr./refl.)
it is quite funny to see how complex these "small worlds" are.. usually i render buildings
more to come..C&C much welcome..

http://www.mediafire.com/?10tl69zfn3xn36a

http://www.mediafire.com/?7ujaixxtbvvz1n6
it is great!!

so here are the first tests with bright-field illumination.
second image is rendered with dispersion and sss for the wine. also the middle glass with the wine has much finer tessellation and there is a very fine normal map on it too. (also some tricking with hiding emitters in refr./refl.)
it is quite funny to see how complex these "small worlds" are.. usually i render buildings

more to come..C&C much welcome..

http://www.mediafire.com/?10tl69zfn3xn36a

http://www.mediafire.com/?7ujaixxtbvvz1n6
Last edited by polynurb on Wed Aug 15, 2012 1:39 am, edited 2 times in total.
workstation: EVGA SR-2 / dual x5650@3.5Ghz / quadro 4000